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Eyeshot Professional 9.0.369

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Eyeshot Professional

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Solid 9.0.369

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Eyeshot Solid

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Standard 9.0.369

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Eyeshot Standard

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Ultimate 9.0.369

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Eyeshot Ultimate

The latest enhancements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Professional 10

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Eyeshot Professional

Adds support for WebGL exporting and mixed measurement units.

Features

  • Mixed Units - Eyeshot now supports mixed units, the ability to insert a block with units as millimeters in a drawing with units as inches with proper scaling. Translators are involved as well.
  • DWG - Support for AutoCAD® line types is now included with Eyeshot 10. The ability to write Surface and Solid3D entities as surfaces has also been added.
  • WebGL Export - Gives you the ability to write your geometry in a ready to use HTML file.
  • Shapes - A number of classes, derived from CompositeCurve and Region, have been added to build shapes like rounded rectangle, hexagon, slot and circular slot on any 3D plane.
  • Now includes multiple toolbars.
  • Added ViewportLayout.CreateReferenceImage() and CompareWithReferenceImage() for 3D scene visual testing.
  • Support for DWG files with circular references.
  • Added ICurve.OffsetToRegion() to generate a Region entity from a planar curve and a distance.
  • Improved support for WPF styles and templates.
  • Added ViewportLayout.CopyTo(ViewportLayout) to simplify the creation of a new control with the same content of the original one.
  • Support for Block/BlockReference in IGES write (Types 308, 408).
  • Support for Solid3D in IGES write (Type 186).
  • WriteXML class to export geometry in an easy to read XML file.
  • Alpha map support for materials.
  • Filled text in 2D vector layouts.
  • SelectTriangles source code sample.

Eyeshot Ultimate 10

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Eyeshot Ultimate

Now supports mixed measurement units, WebGL exporting and Solid3D booleans.

Features

  • Solid3D Booleans - Solid3D booleans allow you to build and export Manifold BRep solids with the same accuracy and topology as mainstream 3D CAD systems.
  • Assembly Environment - With Eyeshot 10 you can set an assembly component as current or isolate it. You can also change the assembly selection mode between branch and leaf, and zoom fit a specific component in the assembly structure.
  • Mixed Units - Eyeshot now supports mixed units, the ability to insert a block with units as millimeters in a drawing with units as inches with proper scaling. Translators are involved as well.
  • DWG - Support for AutoCAD® line types is now included with Eyeshot 10. The ability to write Surface and Solid3D entities as surfaces has also been added.
  • WebGL Export - Gives you the ability to write your geometry in a ready to use HTML file.
  • Shapes - A number of classes, derived from CompositeCurve and Region, have been added to build shapes like rounded rectangle, hexagon, slot and circular slot on any 3D plane.
  • Now includes multiple toolbars.
  • Added ViewportLayout.CreateReferenceImage() and CompareWithReferenceImage() for 3D scene visual testing.
  • Support for DWG files with circular references.
  • Added ICurve.OffsetToRegion() to generate a Region entity from a planar curve and a distance.
  • Improved support for WPF styles and templates.
  • Added ViewportLayout.CopyTo(ViewportLayout) to simplify the creation of a new control with the same content of the original one.
  • Support for Block/BlockReference in IGES write (Types 308, 408).
  • Support for Solid3D in IGES write (Type 186).
  • WriteXML class to export geometry in an easy to read XML file.
  • Alpha map support for materials.
  • Filled text in 2D vector layouts.
  • SelectTriangles source code sample.

Eyeshot Web Service

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Eyeshot Web Service

Generate high quality images from CAD files, prepare geometry for 3D printing, convert CAD files and much more.

Features

Eyeshot Web Service (EWS) is a secure hosted service that provides access to the Eyeshot CAD engine in the cloud. The WebSocket based hosted service allows content to be passed via a SOAP interface. EWS was designed to take advantage of the Eyeshot engine's capabilities from any platform. It can be used to generate high quality images from a list of CAD files, prepare geometry for 3D printing, build quotes based on geometry metrics, convert CAD files and much more.

  • Generate raster images from uploaded geometry.
  • Perform bidirectional conversion between STL, OBJ, DWG/DXF, IGES and STEP file formats.
  • Convert STL, OBJ, DWG/DXF, IGES and STEP file formats to WebGL and XML.
  • Reposition (Translate, Rotate, Scale) the geometry.
  • Compute geometry area and volume properties.

Eyeshot Ultimate 10

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Eyeshot Ultimate

Adds support for Microsoft Visual Studio 2017.

Features

  • Adds support for Microsoft Visual Studio 2017.

Eyeshot Professional 10

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Eyeshot Professional

Adds support for Microsoft Visual Studio 2017.

Features

  • Adds support for Microsoft Visual Studio 2017.

Eyeshot Ultimate 10.0991

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Eyeshot Ultimate

STEP and IGES import speed improvements up to 10 times faster.

Features

  • STEP and IGES import speed improvements up to 10 times faster.
  • BRep boolean operations speed improvements up to 30%.
  • Immediate mode rendering for WPF control.

Eyeshot Professional 10.0991

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Eyeshot Professional

Adds immediate mode rendering for WPF control.

Features

  • STEP and IGES import speed improvements up to 10x.
  • BRep boolean operations speed improvements up to 30%.
  • Immediate mode rendering for WPF control.

Eyeshot now supports AutoCAD 2010 format

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A sample 3D object in the Eyeshot viewport.

Version 3.1 also supports semi-transparent bitmaps in Picture entity and drawing optimization of small entities.

Eyeshot is a software component that adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute.

The following editions are available:

Updates in 3.1

  • Support for semi-transparent bitmaps in Picture entity
  • Support for AutoCAD 2010 file format
  • Small entities drawing optimization

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.

Eyeshot 4.1 released

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A sample 3D object in the Eyeshot viewport.

Allows you to import/export the STEP file format and import solid entities from Autodesk and IGES.

Eyeshot is a software component that adds feature rich, visually appealing 3D viewports to your Windows Forms applications. Eyeshot includes interactive Zoom/Pan/Rotate, three different shading modes, five selection methods, layers support and professional imaging/printing so you can get the most out of your 3D model. Eyeshot also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations and curve and surfaces trim/intersection. Standard CAD formats support allows 3D models to be imported and exported. Eyeshot is written in managed C# and provides integration with Visual Studio .NET IDE. Eyeshot is based on a per developer licensing scheme, and it is royalty-free to distribute.

The following editions are available:

Updates in 4.1

  • Import/export of the STEP file format
  • Import of solid entities from Autodesk
  • Import of solid entities from IGES
  • Parallel entities regeneration
  • Geometry simplification during interactive actions
  • Active toolbar during interactive actions

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.

Eyeshot adds Kinect support

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A 3D object created using Eyeshot.

Built-in support for Microsoft Kinect Sensor including PointCloud, Skeleton, Players and camera angle.

Eyeshot is a software component that adds feature rich, visually appealing 3D views to your Windows Forms applications. It includes interactive zoom/pan/rotate, three different shading modes, five selection methods, layer support and professional imaging. It also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations, curve and surfaces trim/intersection.

Updates in 5

  • Multi-viewport support
  • Planar reflection on the ground plane
  • Realistic shadows
  • Label selection
  • Material management - immediate change propagation in the scene
  • Entity grouping (Ctrl-G, Ctrl+Shift+G)
  • Improved data translation
  • Text entity extrusion and outline
  • Mass and Area properties computation
  • Built-in support for 3D mouse (3Dconnexion)
  • Built-in support for Microsoft Kinect Sensor (PointCloud, Skeleton, Players, camera angle)
  • Improved Grid object

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.

Eyeshot adds Touch support

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A 3D object created using Eyeshot.

New version adds multi-touch support for zoom, pan, rotate and selection.

Eyeshot is a software component that adds feature rich, visually appealing 3D views to your Windows Forms applications. It includes interactive zoom/pan/rotate, three different shading modes, five selection methods, layer support and professional imaging. It also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations, curve and surfaces trim/intersection.

Updates in 6

  • AutoCAD 2013 file format support.
  • Windows 8 and Visual Studio 2012 support.
  • Multi-touch support for zoom, pan, rotate and selection.
  • Intel HD-based, Windows 8 tablet support.
  • Region entity with 2D booleans.
  • Fast point cloud entities.
  • Surface reconstruction from point clouds.
  • Mesh cut added.
  • Semi-transparent curve support.
  • Asynchronous file import.
  • ReadAutodesk, ReadASC, ReadSTL, ReadOBJ, ReadIGES and ReadSTEP classes added.
  • Curve and surface fillet and offset.
  • Smarter and faster FEM solver.
  • FEM 2D and 3D truss elements added.
  • Object manipulator and ViewCube widgets added.
  • Previous and next view selections.
  • Multiple grid support.
  • Three additional selection modes added based on polygons.
  • Replace coordinate system icon with a custom Mesh.

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.


Eyeshot Ultimate 8 released

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A 3D model created using Eyeshot.

New version adds native WPF control and DWG 2015 file format support.

Eyeshot is a software component that adds feature rich, visually appealing 3D views to your Windows Forms applications. It includes interactive zoom/pan/rotate, three different shading modes, five selection methods, layer support and professional imaging. It also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations, curve and surfaces trim/intersection.

The following editions are available:

Updates 8

  • Native WPF control.
  • Additional DirectX renderer for WinForms.
  • Simplified DWG/DXF import/export.
  • DWG 2015 file format support.
  • LinearPath entity inflating.
  • Improved BlockReference attributes via AttributeReference class.
  • FEM pressure loading and mapped meshing.
  • True FEM mesh planar section.
  • 2D and 3D FEM Beam elements with hinge support.
  • FemDemo, TextOnCurve and DraftAnalysis source code samples.
  • Texture mapping on Surface entities.

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.

Eyeshot 9 released

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A 3D model created using Eyeshot.

Introduces Solid3D watertight tessellation, silhouette drawing and texture mapping.

Eyeshot is a software component that adds feature rich, visually appealing 3D views to your Windows Forms applications. It includes interactive zoom/pan/rotate, three different shading modes, five selection methods, layer support and professional imaging. It also includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include 2D triangulation and meshing, Boolean operations, curve and surfaces trim/intersection.

The following editions are available:

Updates in 9

  • New selection filter to enable selection on vertices, edges and faces.
  • Reconstruct 3D surfaces from a list of X-Ray images using DICOM.
  • Watertight tessellation, silhouette drawing and texture mapping for Solid3D objects.
  • Support for reading point clouds from LAS files.
  • Support for AutoCAD SHX fonts.
  • Routing and MVVM source code samples.
  • Eyeshot Tools, a new utility application for activation, projects upgrade, samples unlock, laptop machine detection.
  • Support for Windows 10 and Visual Studio 2015.
  • Support for Remote Desktop Connections in WPF.
  • Resolution independence for User Interface items in WPF.

About devDept Software

Founded in 2005, devDept Software, provides software tools for application developers using Microsoft design environments. The company's primary product focus is on 3D modeling and visualization. With many years of experience in Finite Element Analysis development, devDept's goal is to design innovative applications that make structural design easier, saving engineers time and money.

Eyeshot Fem 9.0.369

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Eyeshot Fem

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Nurbs 9.0.369

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Eyeshot Nurbs

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.

Eyeshot Solid 9.0.369

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Eyeshot Solid

Includes several improvements and bug fixes.

Features

  • Added Label.IsClipped() virtual method to avoid clipping by clipping plane.
  • OpenGL and DirectX renderer lighting is now identical.
  • Improved Block.BasePoint editing.
  • Added Legend.GetStringValue() method and AlignValuesVerticalMiddle property to allow legend values customization.
  • Added the MultilineText.Contents property.
  • Added the ability to draw a completely transparent background in WPF.
  • Added XOR support for DirectX renderer.
  • Added ViewportLayout.Print() and PrintPreview() overrides that accept a new "extents" parameter.
  • Added LinearPath.GlobalWidth to create polylines with a fixed-size width.
  • Added Mesh.FixNormals() method to make mesh triangles winding order uniform.
  • Added ReadFileAsynch.AddToSceneAsSingleObject() method.
  • OriginSymbol UI element can now be customized as the CoordinateSystemIcon one.

Fixes

  • Fixed crash in MultilineText entity when changing the number of text lines.
  • Fixed DWG/DXF import of Region entities when transformation is involved.
  • Fixed layer "0" propagation in DWG/DXF import.
  • Fixed OrdinateDim entity selection.
  • Fixed Picture entity shadow drawing.
  • Fixed missing planar shadow in WPF.
  • Fixed improper center of rotation bug with antialiasing in WPF.
  • Fixed “yellow dots” issue related to some specific graphic adapters.
  • Fixed the selection and zoom window boxes erase other UI elements bug.
  • Fixed disabled toolbar buttons drawing.
  • Fixed ViewCube icon ring labels drawing.
  • Fixed the ViewportLayout.Entites.Explode() for duplicated entity issue.
  • Fixed Solid3D entity mirror.
  • Fixed silent exception when editing the XAML.
  • Fixed printing in landscape mode, the printable area was wrongly adjusted..
  • Fixed DirectX renderer spotlight attenuation.
  • Fixed Ctrl key sub item selection with antialiasing.
  • Fixed style inheritance issue for Grid, BorderSettings, ProgressBar, ToolBar, ToolBarButton, ViewCube, BackgroundSettting and BoundingBox.
  • Legend.FormatString is now a dependency property.
  • Fixed a memory leak fix related to the window closed event in WPF.
  • Fixed a crash in Picture.TransformBy().
  • CoordinateSystemBase.LabelOrigin is now a dependency property.
  • Fixed a memory leak related to BoundingBox object label.
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